September 30, 2026
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Apple plans to launch lightweight smart glasses in 2027
Apple is set to introduce its first consumer-grade lightweight smart glasses in 2027, according to a new supply chain forecast report from a technology industry analysis firm. This development comes as part of Apple’s evolving roadmap for mixed reality and wearable devices over the next few years. The anticipated second-generation upgrade of the Apple Vision Pro headset is expected to be delayed until 2028.
The report highlights that the new smart glasses will focus on lightweight design for all-day wear and everyday augmented reality interactions. Unlike bulky headset devices, these smart glasses aim to replace certain daily functions of the iPhone, such as notifications, real-time navigation, and voice assistant interactions. However, they will not feature immersive virtual reality screens. Significant advancements have been made in power consumption, optical refraction of lenses, and battery life. The project has reportedly gone through multiple internal validations at Apple before settling on a lightweight, stylish appearance integrated with AI.
In contrast, the update rhythm for the high-end spatial computing device, Apple Vision Pro, has slowed down. Supply chain sources indicate that limited market demand for the first-generation product and its high price have prompted Apple to postpone the mass production and release of the second-generation Vision Pro to 2028. The new headset is expected to maintain top display specifications while addressing issues related to weight and comfort that affected the initial product, alongside significantly reducing production costs to broaden its target audience.
Industry observers believe that Apple’s adjustment in hardware release timing reflects a pragmatic shift in its strategy for spatial computing and wearable devices. By launching lightweight smart glasses in 2027, Apple aims to capture a larger consumer market while allowing ample time for upgrades in foundational chips and ecosystem content development for the high-end headset.
Reported by cnBeta.