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NASA spent much of the 20th century commissioning painters and illustrators to imagine the future of space exploration. When Jeff Norris, the head of Mission Operations Innovation at NASA’s Jet Propulsion Lab (JPL), wanted a way to inspire a new generation of potential engineers, scientists, and astronauts, he turned to a modern alternative to those artists: a games developer. “They were looking for an artist’s take,” explains Jeff Lydell, an executive producer at the Vancouver-based game studio Blackbird Interactive. “The theme of it was re-creating the art that Chesley Bonestell had generated for Wernher von Braun when they were trying to publicize the Apollo missions.”…

This story continues at The Next Web